Echo Vr Season 1 Hands-On: Ender’s Game Has a New Name

Few predicted Lone Echo’s success as a competitive multiplayer title when it was released by Ready at Dawn Studios; the game created and improved zero gravity dynamics in virtual reality. Echo VR, formerly known as Lone Echo, is a multiplayer-only spinoff of Lone Echo that is playable on the Oculus Quest, Oculus Quest 2, and Oculus Rift.

Echo VR has been recognised as one of the top Oculus Quest 2 titles, and the next Season 1 promises to keep players coming back until the season finishes on May 23, 2021, so they may collect points and purchase new chassis, stickers, and other cosmetic elements to further express their inner robot. Echo VR is a free-to-play game, but starting with Season 1, users have the option of spending real money on a wider variety of in-game cosmetics for their avatars.

Should You Spend Your Hard-Earned Cash on It?

echo vr

We spent a good amount of time using the Oculus Quest 2 version to give you an idea of what to anticipate. As it appears on Oculus Quest, Echo VR is a space-themed sports sim. Although that’s a very simplistic explanation, zero-gravity hockey is essentially a cross between ultimate frisbee and field hockey. You might be wondering how on Earth it is possible to make a zero-gravity VR game since, after all, your physical body is held down by Earth’s gravity. Simply put, it’s due to the game’s well-written physics engine and the meticulous care used in designing the mechanics.

Those things are obviously not easy. However, seasoned developers like Ready at Dawn were able to use their expertise to figure it out, and the studio’s results have been so promising that Oculus Studios has hired it on as a first-party developer. Echo VR gives you the sensation that your feet have left the earth and your corporeal body is floating in space from the moment you enter your chassis, the robot body you’ll inhabit.

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To Simulate the Effects of Being in Space

letting go of objects causes you to float. Grabbing and holding onto any surface, or pushing off of it, allows for effortless movement in weightlessness. You can’t walk in this world because there’s no gravity, but you have little thrusters in your wrists, so you can lightly jet around and you can even fling yourself to get going.

On the court, which is essentially a two-sided three-dimensional basketball court, players will combine all of these manoeuvres while holding a space Frisbee disc that wants nothing more than to be tossed into the opposing team’s goal. The objective of these team-versus-team contests is to not only lob the disc into the opposition goal, but also to prevent your own team’s goal from being lobbed.

In addition to the more conventional method of designating one player as a goalie, players can also physically grasp and throw opponents across the field, or even punch them to temporarily disable them, in order to prevent the other team from scoring. Echo VR shines in giving players a level of interactivity that most games don’t, and it’s in this level of interactivity and flexibility that players may get a feel for what it might be like to participate in zero-g sports.

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Instantly upon A Player Scoring, the Round Is Over

and they must wait in the holding area for a minute or so to rest and refuel before being released back into the arena for another round. At the start of the countdown, players can grab a ring inside each launch tube and be propelled across the arena, which could give your team a leg up in the race to the disc.

The Echo VR video game is playable on both the PC and the Quest, allowing for co-op gaming between the two platforms, however, the Quest version is still missing Echo Combat, a feature that nods directly to the battle schools featured in the science fiction classic Ender’s Game. If

you think that’s exciting, you should wait till you play the game. If anything, it exceeds expectations. Unfortunately, this hands-on only covers Echo VR’s first Echo Arena mode; we’re still holding out hope that Echo Combat may make its way to Quest in the near future. What could be more cutting-edge than a game of laser tag in outer space?